package stud.mpgame.flash.game;
import stud.mpgame.network.UserObject;

/**
 * ...
 * @author gdsg
 */

class User extends UserObject {
    
    private var id:Int;
    private var x:Float;
    private var y:Float;

    public function new(i:Int, x1:Float, y1:Float) {
        
        super();
        this.id = i;
        this.x = x1;
        this.y = y1;
    }
    
}